After several months of reflecting on our games and our current trajectory forward, and in light of the current worldwide strife, we've decided to make Walls Cl...
Hey Everyone! It's been quite some time since we've released our first major title, Walls Closing In . We can't even begin to thank you guys for all the amazing...
We've updated the Linux version to use the Vulkan GFX API, this should begin to solve some rendering issues within the linux build. We've also identified a poss...
We have identified and located the cause of players being pushed out of the map, and it has been fixed. The Slasher would continue to navigate towards the playe...
Hey Mac Users! We've got you your own, shiny version of the game! But hang in there with us, as we don't use or build for this platform, like, ever. So it may b...
Hey Linux Users! We've got you your own, shiny version of the game! But hang in there with us, as we don't use or build for this platform, like, ever. So it may...
Major Fixes Fixed load times (Game now loads MUCH faster between levels) Added checkpoint to the last level Adjustments to Basement Slasher AI Lockers now prope...